Test Your Power of Observation and Memory

Making the learners use their power of observation and memory is one of the ways of introducing interest into the teaching-learning process. The following game is a good example of this.

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This game is used for practising words that have already been introduced. The teacher gives the learners a one-minute glimpse of about 15 objects or pictures whose names they know. Then he cov­ers the objects or puts them away. The learners must write or say the names of as many of the objects as they can remember.

In another version of the game, the teacher uncovers about 15 words that he has previously written on the blackboard. After one minute, he covers the words again. Then he asks the learners to write the words in their notebooks in the same order in which they appeared on the blackboard. This gives practice with the forms of the words.

Putting time-pressures on the students is one way of arousing interest. E.g., the teacher may give the learners only one minute to look at the words. Using the spur of time-pressure, the teacher can make a simple job such as copying the new words in their notebooks more interesting by telling the learners that they have only 30 sec­onds to do it in.

A Guessing Contest (Of Whom Does This Remind You?)

The class is divided into two groups and each side prepare a test for the other. When both groups are ready, the leaders on each side will take turns reading the items gathered by their side to see if the members of the other group can write (give) the correct answers. The side having the most papers with all answers correct wins. (e.g. Ques­tion — A glass slipper. Answer — Cinderella, etc.)