VIEW/RENDER/RENDER áұéðûғûìåí íûñàíғà өң áåðó ïàðàìåòðëåð³ áàð òåðåçå àøûëàäû. Destination àëàңûíäà Viewpoint (êөðñåò³ë³ì ýêðàíûí àøó) îðíàòûëàäû, Render өð³ñ³íäå (өң áåðó òүñ³) Render àðқûëû òàңäàëàäû – æåң³ëäåò³ëãåí, á³ðàқ æûëäàì өң áåðóä³ æүçåãå àñûðàäû. Photo Real íåìåñå Photo Raytrace òàңäàó àðқûëû íåғұðëûì øûíàéû, á³ðàқ ұçàқ өң áåðóä³ æàñàóғà áîëàäû.
View/Render/Backgroupáұéðûғûìåí ôîíäû òàңäàóғà áîëàäû.
· Solid – á³ðòåã³ñ
· Gradient- òүðë³ òүñò³
· Image – ðàñòðëûқ ñóðåò òүð³íäå.
Æàðûқòûң êөç³í құðóView/Render/Lightáұéðûғûìåí æàñàëàäû.Á³ðêåëê³ өң áåðó æүéåë³ àóûñïàëûëûқòûң Facetres (0,01-äåí 10-ғà äåé³í, үíñ³ç êåë³ñ³ììåí – 0.5) êөìåã³ìåí ðåòòåëåä³.
Æàçûқ ñóðåòêå қàéòûï êåëó View/3D Viewpoint/Plan View/World UCSáұéðûғûìåí æүçåãå àñûðûëàäû.
ÑÛÍÀ: Draw/Solids/Wedge
ÊÎÍÓÑ: Draw/Solids/Cone
ÖÈËÈÍÄÐ: Draw/Solids/ Cylinder
ØÀÐ: Draw/Solids/ Sphere
TOP Draw/Solids/ Torus